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Case Study Club
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The weekly read for designers who shape products.
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Off the grid for two weeks. No issue on 6 or 13 July. Case Study Club is back in your inbox Monday 20 July.
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Figma moves the canvas toward code
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At Config 2026 last week, Figma finally stopped pretending the canvas and the codebase are separate places. It shipped
code layers
that let designers write and preview real code on the canvas, next to the static frames. It shipped
Figma Motion,
a timeline that puts animation in the same file as the components it moves. It added shaders, generative plugins, a Weave integration, and an
expanded design agent
with custom tools and enough context to read a brand's guidelines instead of inventing generic output. The
full recap
reads like a positioning play.
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The position is a defensive one. For a decade the canvas was the place design happened and the handoff to engineering was the seam everyone hated. AI is now closing that seam from the other side. Teams are starting to build interfaces directly in code, with agents generating the first draft, and a tool whose whole value was the picture-of-the-thing has to explain why anyone still needs the picture.
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Figma's answer is to stop being the picture. The bet running under every Config announcement is that the canvas becomes the place where design intent is decided and then expressed in whatever medium the moment needs, code included. Own the intent layer and it does not matter whether the output ships as a component or a commit.
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Every serious design tool is converging on the same shape: less drawing, more intent, an agent in the loop, the gap between thinking and making compressed to almost nothing. Figma is moving faster and louder than most because it has the most seats to protect. That is worth watching.
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A note from the editor. I have watched designers get loyal to their tools. Sketch loyalists who held on past the point of sense, Figma converts who now defend the canvas like it is a personality (maybe they're right). Config 2026 is a useful reminder that none of this is permanent. Tools are being disrupted across the whole stack, and when that happens the best tool wins.
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Cannes Lions 2026 named its
Grand Prix winners
across every category.
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Future London Academy published its
Future of Creativity Report
in a deliberately retro 1990s web aesthetic.
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Ikea Canada rebuilt its flat-pack furniture into
national flags for all 32 World Cup teams.
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Rapha rebranded with
six bespoke typefaces
drawn from vintage cycling ephemera.
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Raymond Biesinger published an
illustrated self-defense guide for creatives
after being ripped off nine times.
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Designing AI means working below the interface
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Emily Campbell writes about AI experience design from the layer most teams skip. Her site collects essays rather than thumbnails, and the
latest one
makes the case that an AI product is decided in its system logic, constraints, and behavior, long before any screen or wireframe exists.
The argument lands because she names the layers. The surface interface is the part users see and the part that obscures the decisions that actually shape outcomes and trust. Read it as a counter to the week's tooling noise: the real work happens under the canvas, in the system logic and the constraints.
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Search every museum at once
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The Last Museum
is a search engine for art that queries collections from museums worldwide at once, instead of making you open each institution's database one at a time. Useful for chasing a reference or a precedent across many collections in a single search. It is also quietly damning: the tool has to exist because, after decades of digitization, most museum collections still sit in silos that do not talk to each other. One search box, many museums, and a clear view of how far the cultural web still has to go.
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Written and edited by Jan Haaland. Published weekly from Norway.
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