Spotify recently adopted Figma as their main design and prototyping tool. In this case study they openly share their reasoning behind it, how they went about it (including challenges), and their experience from the entire switch.
Sascha, currently a design lead at Any.Do, shares his process for designing a video creation platform for Promo.com. Also worth checking out his other case studies, which include a VR Gallery for Daydream app.
Because of the situation we're in, e-commerce is booming right now, and I thought it might be useful to cover ta few case studies on the subject. In this one, Tiago shares his initial process for redesigning an e-commerce site for a small Portuguese shirt tailor. Although the case study is a few years old, his methods are evergreen and to the point.
During Baymard's 9 years of large-scale checkout usability testing, they have consistently found the checkout design and flow to frequently be the sole cause for users abandoning their cart during the checkout flow. In this report, Baymard shares all their research findings and 18 common pitfalls to avoid in the UX of checkout.
Cristiano shares his process for designing an open platform to democratize access to bike maps of Brazilian cities.